Chapter 1 introduces, skills, talents, and technologies that teachers need to create a true 21st century learning environment for students. Today’s students are growing up in a technology friendly and technology reliant world. Most eight to eighteen years old use some type of digital device daily both inside and outside of school. There are three way teacher can incorporate computer technologies: (1) classroom instruction, (2) at-home activities, and (3) both inside and outside-the classroom activities. Computer technologies such as electronic libraries, textbooks, and teaching tools may be used. Effective teachers will provide students will the skills and knowledge need to work in today’s digital age. As a 21st century teacher, you should also establish a digital identity. This would include your skills and talents, how you integrate technology, and how you model technology use for students.
Chapter two explores technology by looking at a series of survey questions about the issues and trends that everyday educators face. Technology changes teaching and learning in positive ways: differentiating instruction, motivating disengaged students, creating group and cooperative learning activities, allowing access to information in a variety of ways, and letting students visit places and observe processes that cannot be seen without electronic systems.
A technology-using teacher is often an innovator and change agent in schools. More teachers are using smartphones for educational purposes as well as podcasts, online videos, and other digital media. Students at all grade levels have reported being bored at school, technology creates additional learning formats that can engage students with academic content. Obstacles to integrating technology include tight budgets and school schedules. A technology-using educator is someone who confidently integrates computers and other digital and electronic resources to create highly interactive, inquiry-based learning in schools.
Vocabulary
apps: software that can be downloaded for specific purposes on computers, tablets, and smartphones, ex: interactive world maps in social studies
computer: machine that processes information input by users, ex: Mac computer
digital identity: a teacher’s technological skills, ex: building a multimedia resume
smartphones: cell phones that perform many of the same functions as computers and tablets, ex: Apple’s iPhone
social media: networking sites such as facebook, twitter, and instagram that connect users across the globe, ex: Twitter
instructional practices: how a teacher directly interacts with students, ex: using computers for presentations
Rogers innovation curve: Predicts how people will adapt or respond to new innovations
technology: solutions to everyday problems, ways to make life’s everyday task easier, ex: information and communication technologies
digital continuum: how much access students have to technology, ex: low-income household have fewer of the latest computer technologies
teaching philosophy: a teacher’s ideas about how they teach and how they believe learning occurs, ex: teacher-centered or student-centered
No comments:
Post a Comment